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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using System;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Information used by the performance command to store informations in the performance entry.
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/// </summary>
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public class PerformanceEntryAddresses
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{
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/// <summary>
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/// The memory storing the performance entry.
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/// </summary>
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public Memory<int> BaseMemory;
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/// <summary>
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/// The offset to the start time field.
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/// </summary>
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public uint StartTimeOffset;
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/// <summary>
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/// The offset to the entry count field.
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/// </summary>
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public uint EntryCountOffset;
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/// <summary>
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/// The offset to the processing time field.
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/// </summary>
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public uint ProcessingTimeOffset;
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/// <summary>
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/// Increment the entry count.
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/// </summary>
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public void IncrementEntryCount()
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{
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BaseMemory.Span[(int)EntryCountOffset / 4]++;
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}
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/// <summary>
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/// Set the start time in the entry.
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/// </summary>
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/// <param name="startTimeNano">The start time in nanoseconds.</param>
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public void SetStartTime(ulong startTimeNano)
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{
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BaseMemory.Span[(int)StartTimeOffset / 4] = (int)(startTimeNano / 1000);
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}
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/// <summary>
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/// Set the processing time in the entry.
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/// </summary>
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/// <param name="endTimeNano">The end time in nanoseconds.</param>
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public void SetProcessingTime(ulong endTimeNano)
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{
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BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];
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}
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}
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}
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