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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
194 lines
5.9 KiB
C#
194 lines
5.9 KiB
C#
using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Common.Utilities;
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Splitter
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{
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/// <summary>
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/// Server state for a splitter destination.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
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public struct SplitterDestination
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{
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public const int Alignment = 0x10;
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/// <summary>
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/// The unique id of this <see cref="SplitterDestination"/>.
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/// </summary>
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public int Id;
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/// <summary>
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/// The mix to output the result of the splitter.
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/// </summary>
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public int DestinationId;
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/// <summary>
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/// Mix buffer volumes storage.
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/// </summary>
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private MixArray _mix;
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private MixArray _previousMix;
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/// <summary>
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/// Pointer to the next linked element.
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/// </summary>
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private unsafe SplitterDestination* _next;
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/// <summary>
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/// Set to true if in use.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool IsUsed;
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/// <summary>
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/// Set to true if the internal state need to be updated.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool NeedToUpdateInternalState;
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[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
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private struct MixArray { }
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/// <summary>
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/// Mix buffer volumes.
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/// </summary>
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/// <remarks>Used when a splitter id is specified in the mix.</remarks>
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public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
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/// <summary>
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/// Previous mix buffer volumes.
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/// </summary>
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/// <remarks>Used when a splitter id is specified in the mix.</remarks>
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public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
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/// <summary>
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/// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present.
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/// </summary>
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public readonly Span<SplitterDestination> Next
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{
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get
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{
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unsafe
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{
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return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty;
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}
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}
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}
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/// <summary>
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/// Create a new <see cref="SplitterDestination"/>.
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/// </summary>
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/// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param>
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public SplitterDestination(int id) : this()
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{
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Id = id;
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DestinationId = Constants.UnusedMixId;
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ClearVolumes();
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}
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/// <summary>
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/// Update the <see cref="SplitterDestination"/> from user parameter.
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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public void Update(SplitterDestinationInParameter parameter)
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{
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Debug.Assert(Id == parameter.Id);
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if (parameter.IsMagicValid() && Id == parameter.Id)
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{
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DestinationId = parameter.DestinationId;
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parameter.MixBufferVolume.CopyTo(MixBufferVolume);
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if (!IsUsed && parameter.IsUsed)
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{
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MixBufferVolume.CopyTo(PreviousMixBufferVolume);
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NeedToUpdateInternalState = false;
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}
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IsUsed = parameter.IsUsed;
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}
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}
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/// <summary>
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/// Update the internal state of the instance.
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/// </summary>
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public void UpdateInternalState()
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{
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if (IsUsed && NeedToUpdateInternalState)
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{
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MixBufferVolume.CopyTo(PreviousMixBufferVolume);
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}
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NeedToUpdateInternalState = false;
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}
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/// <summary>
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/// Set the update internal state marker.
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/// </summary>
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public void MarkAsNeedToUpdateInternalState()
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{
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NeedToUpdateInternalState = true;
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}
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/// <summary>
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/// Return true if the <see cref="SplitterDestination"/> is used and has a destination.
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/// </summary>
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/// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns>
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public readonly bool IsConfigured()
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{
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return IsUsed && DestinationId != Constants.UnusedMixId;
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}
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/// <summary>
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/// Get the volume for a given destination.
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/// </summary>
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/// <param name="destinationIndex">The destination index to use.</param>
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/// <returns>The volume for the given destination.</returns>
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public float GetMixVolume(int destinationIndex)
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{
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Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
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return MixBufferVolume[destinationIndex];
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}
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/// <summary>
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/// Clear the volumes.
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/// </summary>
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public void ClearVolumes()
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{
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MixBufferVolume.Clear();
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PreviousMixBufferVolume.Clear();
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}
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/// <summary>
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/// Link the next element to the given <see cref="SplitterDestination"/>.
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/// </summary>
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/// <param name="next">The given <see cref="SplitterDestination"/> to link.</param>
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public void Link(ref SplitterDestination next)
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{
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unsafe
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{
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fixed (SplitterDestination* nextPtr = &next)
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{
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_next = nextPtr;
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}
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}
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}
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/// <summary>
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/// Remove the link to the next element.
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/// </summary>
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public void Unlink()
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{
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unsafe
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{
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_next = null;
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}
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}
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}
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}
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