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60f7cba30abb69e9c197f1def10c102f0c19758b
Ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
History
gdkchan fb853f13e9 Scale scissor used for clears (#3002)
2022-01-16 20:23:00 -03:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Scale scissor used for clears (#3002)
2022-01-16 20:23:00 -03:00
DrawState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
StateUpdater.cs
Scale scissor used for clears (#3002)
2022-01-16 20:23:00 -03:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Fix render target clear when sizes mismatch (#2994)
2022-01-11 20:15:17 +01:00
ThreedClassState.cs
Fix render target clear when sizes mismatch (#2994)
2022-01-11 20:15:17 +01:00
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