Files
Ryujinx/src/Ryujinx.Graphics.Metal/TextureBuffer.cs

137 lines
4.0 KiB
C#

using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Buffers;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class TextureBuffer : TextureBase, ITexture
{
private MTLTextureDescriptor _descriptor;
private BufferHandle _bufferHandle;
private int _offset;
private int _size;
private int _bufferCount;
public TextureBuffer(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
{
MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format);
_descriptor = new MTLTextureDescriptor
{
PixelFormat = pixelFormat,
Usage = MTLTextureUsage.Unknown,
TextureType = MTLTextureType.TextureBuffer,
Width = (ulong)Info.Width,
Height = (ulong)Info.Height,
};
MtlFormat = pixelFormat;
}
private void RebuildStorage()
{
// Find the parent buffer, and try to build a texture from it.
// TODO: texture uses should register read/write usage on the assigned buffer.
Auto<DisposableBuffer> bufferAuto = _renderer.BufferManager.GetBuffer(_bufferHandle, false);
if (_mtlTexture.NativePtr != 0)
{
_mtlTexture.Dispose();
}
if (bufferAuto == null)
{
_mtlTexture = default;
}
else
{
DisposableBuffer buffer = bufferAuto.Get(_pipeline.Cbs, _offset, _size);
_descriptor.Width = (uint)(_size / Info.BytesPerPixel);
_mtlTexture = buffer.Value.NewTexture(_descriptor, (ulong)_offset, (ulong)_size);
}
}
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
{
throw new NotSupportedException();
}
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
{
throw new NotSupportedException();
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
throw new NotSupportedException();
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
throw new NotSupportedException();
}
public PinnedSpan<byte> GetData()
{
return _renderer.GetBufferData(_bufferHandle, _offset, _size);
}
public PinnedSpan<byte> GetData(int layer, int level)
{
return GetData();
}
public void CopyTo(BufferRange range, int layer, int level, int stride)
{
throw new NotImplementedException();
}
public void SetData(IMemoryOwner<byte> data)
{
_renderer.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
data.Dispose();
}
public void SetData(IMemoryOwner<byte> data, int layer, int level)
{
throw new NotSupportedException();
}
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
throw new NotSupportedException();
}
public void SetStorage(BufferRange buffer)
{
if (_bufferHandle == buffer.Handle &&
_offset == buffer.Offset &&
_size == buffer.Size &&
_bufferCount == _renderer.BufferManager.BufferCount)
{
return;
}
_bufferHandle = buffer.Handle;
_offset = buffer.Offset;
_size = buffer.Size;
_bufferCount = _renderer.BufferManager.BufferCount;
RebuildStorage();
}
public override void Release()
{
_descriptor.Dispose();
base.Release();
}
}
}