mirror of
https://github.com/Ryubing/Ryujinx.git
synced 2026-02-14 07:57:18 -05:00
137 lines
4.0 KiB
C#
137 lines
4.0 KiB
C#
using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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using System;
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using System.Buffers;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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class TextureBuffer : TextureBase, ITexture
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{
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private MTLTextureDescriptor _descriptor;
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private BufferHandle _bufferHandle;
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private int _offset;
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private int _size;
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private int _bufferCount;
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public TextureBuffer(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
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{
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MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format);
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_descriptor = new MTLTextureDescriptor
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{
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PixelFormat = pixelFormat,
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Usage = MTLTextureUsage.Unknown,
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TextureType = MTLTextureType.TextureBuffer,
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Width = (ulong)Info.Width,
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Height = (ulong)Info.Height,
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};
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MtlFormat = pixelFormat;
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}
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private void RebuildStorage()
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{
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// Find the parent buffer, and try to build a texture from it.
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// TODO: texture uses should register read/write usage on the assigned buffer.
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Auto<DisposableBuffer> bufferAuto = _renderer.BufferManager.GetBuffer(_bufferHandle, false);
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if (_mtlTexture.NativePtr != 0)
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{
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_mtlTexture.Dispose();
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}
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if (bufferAuto == null)
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{
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_mtlTexture = default;
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}
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else
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{
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DisposableBuffer buffer = bufferAuto.Get(_pipeline.Cbs, _offset, _size);
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_descriptor.Width = (uint)(_size / Info.BytesPerPixel);
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_mtlTexture = buffer.Value.NewTexture(_descriptor, (ulong)_offset, (ulong)_size);
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}
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}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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{
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throw new NotSupportedException();
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}
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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throw new NotSupportedException();
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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throw new NotSupportedException();
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}
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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throw new NotSupportedException();
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}
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public PinnedSpan<byte> GetData()
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{
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return _renderer.GetBufferData(_bufferHandle, _offset, _size);
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}
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public PinnedSpan<byte> GetData(int layer, int level)
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{
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return GetData();
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}
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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{
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throw new NotImplementedException();
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}
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public void SetData(IMemoryOwner<byte> data)
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{
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_renderer.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
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data.Dispose();
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}
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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{
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throw new NotSupportedException();
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}
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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throw new NotSupportedException();
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}
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public void SetStorage(BufferRange buffer)
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{
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if (_bufferHandle == buffer.Handle &&
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_offset == buffer.Offset &&
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_size == buffer.Size &&
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_bufferCount == _renderer.BufferManager.BufferCount)
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{
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return;
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}
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_bufferHandle = buffer.Handle;
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_offset = buffer.Offset;
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_size = buffer.Size;
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_bufferCount = _renderer.BufferManager.BufferCount;
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RebuildStorage();
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}
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public override void Release()
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{
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_descriptor.Dispose();
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base.Release();
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}
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}
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}
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