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mirror of https://github.com/Ryubing/Ryujinx.git synced 2025-11-24 09:00:55 -05:00
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8c9633d72fbe49ff022d907a7fdd813be95f176e
Ryujinx/Ryujinx.Graphics.Gpu/Engine
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riperiperi c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
* Initial implementation of fast 2d copy

TODO: Partial copy for mismatching region/size.

* WIP

* Cleanup

* Update Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-02-22 11:21:29 -03:00
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Compute
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Dma
When copying linear textures, DMA should ignore region X/Y (#3121)
2022-02-16 11:13:45 +01:00
GPFifo
Add timestamp to 16-byte/4-word semaphore releases. (#3049)
2022-01-27 22:50:32 +01:00
InlineToMemory
Fix I2M texture copies when line length is not a multiple of 4 (#2938)
2021-12-26 12:39:07 -03:00
MME
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
2022-02-13 10:50:07 -03:00
Threed
Fix bug that could cause depth buffer to be missing after clear (#3067)
2022-01-31 00:11:43 -03:00
Twod
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
2022-02-22 11:21:29 -03:00
Types
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ConditionalRenderEnabled.cs
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DeviceStateWithShadow.cs
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MmeShadowScratch.cs
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SetMmeShadowRamControlMode.cs
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ShaderTexture.cs
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