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mirror of https://github.com/Ryubing/Ryujinx.git synced 2025-12-02 12:12:25 -05:00
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934a78005e75653529c320cf90e78fe6536447c2
Ryujinx/Ryujinx.Graphics.Gpu
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gdkchan 934a78005e Simplify logic for bindless texture handling (#1667)
* Simplify logic for bindless texture handling

* Nits
2020-11-09 19:35:04 -03:00
..
Engine
Simplify logic for bindless texture handling (#1667)
2020-11-09 19:35:04 -03:00
Image
Simplify logic for bindless texture handling (#1667)
2020-11-09 19:35:04 -03:00
Memory
Use explicit buffer and texture bindings on shaders (#1666)
2020-11-08 12:10:00 +01:00
Shader
Use explicit buffer and texture bindings on shaders (#1666)
2020-11-08 12:10:00 +01:00
State
Separate zeta from color formats (#1647)
2020-11-05 23:50:34 +01:00
Synchronization
Improved Logger (#1292)
2020-08-04 01:32:53 +02:00
ClassId.cs
Implement GPU syncpoints (#980)
2020-04-19 11:25:57 +10:00
Constants.cs
Initial transform feedback support (#1370)
2020-07-15 13:01:10 +10:00
GpuContext.cs
Remove GPU MemoryAccessor (#1423)
2020-07-25 16:39:45 +10:00
GraphicsConfig.cs
Implement a Macro JIT (#1445)
2020-08-03 03:36:57 +02:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
New GPFifo and fast guest constant buffer updates (#1400)
2020-07-23 23:53:25 -03:00
ShadowRamControl.cs
Implement MME shadow RAM (#987)
2020-03-13 12:30:26 +11:00
Window.cs
Allow swizzles to match with "undefined" components (#1538)
2020-09-11 09:48:48 +10:00
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