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9e50dd99d7dd105ec5fb39f924e7662f974f3652
Ryujinx/Ryujinx.Graphics.Gpu/Shader/DiskCache
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gdkchan c532118d94 Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

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Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
..
BackgroundDiskCacheWriter.cs
Make structs readonly when applicable (#4002)
2022-12-05 14:47:39 +01:00
BinarySerializer.cs
…
CompressionAlgorithm.cs
…
DiskCacheCommon.cs
…
DiskCacheGpuAccessor.cs
Use index fragment shader output when dual source blend is enabled (#4404)
2023-04-05 05:25:19 +02:00
DiskCacheGuestStorage.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs
Use index fragment shader output when dual source blend is enabled (#4404)
2023-04-05 05:25:19 +02:00
DiskCacheLoadException.cs
…
DiskCacheLoadResult.cs
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DiskCacheOutputStreams.cs
…
GuestCodeAndCbData.cs
Make structs readonly when applicable (#4002)
2022-12-05 14:47:39 +01:00
ParallelDiskCacheLoader.cs
Move gl_Layer to vertex shader if geometry is not supported (#4368)
2023-02-25 10:39:51 +00:00
ShaderBinarySerializer.cs
Reducing memory allocations (#4537)
2023-03-17 13:14:50 +01:00
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