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owen/Ryujinx
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mirror of https://github.com/Ryubing/Ryujinx.git synced 2025-11-26 06:52:22 -05:00
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a0af6e4d07f623692943c5fe68b183365b38c812
Ryujinx/src/Ryujinx.Graphics.Gpu
History
gdkchan a0af6e4d07 Use unique temporary variables for function call parameters on SPIR-V (#5757)
* Use unique temporary variables for function call parameters on SPIR-V

* Shader cache version bump
2023-10-04 19:46:11 -03:00
..
Engine
GPU: Discard data when getting texture before full clear (#5719)
2023-09-25 23:07:03 +02:00
Image
GPU: Don't create tracking handles for buffer textures (#5727)
2023-09-26 12:37:10 -03:00
Memory
Geometry shader emulation for macOS (#5551)
2023-08-29 21:10:34 -03:00
Shader
Use unique temporary variables for function call parameters on SPIR-V (#5757)
2023-10-04 19:46:11 -03:00
Synchronization
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
Constants.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
GpuChannel.cs
Geometry shader emulation for macOS (#5551)
2023-08-29 21:10:34 -03:00
GpuContext.cs
Move support buffer update out of the backends (#5411)
2023-07-11 14:07:41 -03:00
GraphicsConfig.cs
Implement color space passthrough option (#5531)
2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Window.cs
GPU: Discard data when getting texture before full clear (#5719)
2023-09-25 23:07:03 +02:00
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