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mirror of https://github.com/Ryubing/Ryujinx.git synced 2026-01-02 03:01:18 -05:00
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b1bd6a50b5341f444ceb31bbb0fb64f685828d75
Ryujinx/Ryujinx.Graphics.Gpu
History
gdkchan 9a9349f0f4 Fix instanced indexed inline draw index count (#3389)
2022-06-10 23:44:49 -03:00
..
Engine
Fix instanced indexed inline draw index count (#3389)
2022-06-10 23:44:49 -03:00
Image
Copy dependency for multisample and non-multisample textures (#3382)
2022-06-05 14:06:47 -03:00
Memory
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
Shader
Implement Viewport Transform Disable (#3328)
2022-05-12 10:47:13 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Prefetch capabilities before spawning translation threads. (#3338)
2022-05-14 11:58:33 -03:00
GraphicsConfig.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
Window.cs
Avalonia UI - Part 1 (#3270)
2022-05-15 13:30:15 +02:00
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