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Ryujinx/src/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerManager.cs
TSRBerry 515fc32b21 [Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00

85 lines
2.4 KiB
C#

using System;
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Server.Upsampler
{
/// <summary>
/// Upsampler manager.
/// </summary>
public class UpsamplerManager
{
/// <summary>
/// Work buffer for upsampler.
/// </summary>
private readonly Memory<float> _upSamplerWorkBuffer;
/// <summary>
/// Global lock of the object.
/// </summary>
private readonly object _lock = new();
/// <summary>
/// The upsamplers instances.
/// </summary>
private readonly UpsamplerState[] _upsamplers;
/// <summary>
/// The count of upsamplers.
/// </summary>
private readonly uint _count;
/// <summary>
/// Create a new <see cref="UpsamplerManager"/>.
/// </summary>
/// <param name="upSamplerWorkBuffer">Work buffer for upsampler.</param>
/// <param name="count">The count of upsamplers.</param>
public UpsamplerManager(Memory<float> upSamplerWorkBuffer, uint count)
{
_upSamplerWorkBuffer = upSamplerWorkBuffer;
_count = count;
_upsamplers = new UpsamplerState[_count];
}
/// <summary>
/// Allocate a new <see cref="UpsamplerState"/>.
/// </summary>
/// <returns>A new <see cref="UpsamplerState"/> or null if out of memory.</returns>
public UpsamplerState Allocate()
{
int workBufferOffset = 0;
lock (_lock)
{
for (int i = 0; i < _count; i++)
{
if (_upsamplers[i] == null)
{
_upsamplers[i] = new UpsamplerState(this, i, _upSamplerWorkBuffer.Slice(workBufferOffset, Constants.UpSampleEntrySize), Constants.TargetSampleCount);
return _upsamplers[i];
}
workBufferOffset += Constants.UpSampleEntrySize;
}
}
return null;
}
/// <summary>
/// Free a <see cref="UpsamplerState"/> at the given index.
/// </summary>
/// <param name="index">The index of the <see cref="UpsamplerState"/> to free.</param>
public void Free(int index)
{
lock (_lock)
{
Debug.Assert(_upsamplers[index] != null);
_upsamplers[index] = null;
}
}
}
}