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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
85 lines
2.4 KiB
C#
85 lines
2.4 KiB
C#
using System;
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using System.Diagnostics;
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namespace Ryujinx.Audio.Renderer.Server.Upsampler
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{
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/// <summary>
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/// Upsampler manager.
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/// </summary>
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public class UpsamplerManager
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{
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/// <summary>
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/// Work buffer for upsampler.
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/// </summary>
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private readonly Memory<float> _upSamplerWorkBuffer;
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/// <summary>
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/// Global lock of the object.
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/// </summary>
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private readonly object _lock = new();
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/// <summary>
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/// The upsamplers instances.
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/// </summary>
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private readonly UpsamplerState[] _upsamplers;
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/// <summary>
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/// The count of upsamplers.
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/// </summary>
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private readonly uint _count;
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/// <summary>
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/// Create a new <see cref="UpsamplerManager"/>.
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/// </summary>
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/// <param name="upSamplerWorkBuffer">Work buffer for upsampler.</param>
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/// <param name="count">The count of upsamplers.</param>
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public UpsamplerManager(Memory<float> upSamplerWorkBuffer, uint count)
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{
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_upSamplerWorkBuffer = upSamplerWorkBuffer;
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_count = count;
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_upsamplers = new UpsamplerState[_count];
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}
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/// <summary>
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/// Allocate a new <see cref="UpsamplerState"/>.
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/// </summary>
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/// <returns>A new <see cref="UpsamplerState"/> or null if out of memory.</returns>
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public UpsamplerState Allocate()
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{
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int workBufferOffset = 0;
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lock (_lock)
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{
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for (int i = 0; i < _count; i++)
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{
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if (_upsamplers[i] == null)
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{
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_upsamplers[i] = new UpsamplerState(this, i, _upSamplerWorkBuffer.Slice(workBufferOffset, Constants.UpSampleEntrySize), Constants.TargetSampleCount);
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return _upsamplers[i];
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}
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workBufferOffset += Constants.UpSampleEntrySize;
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}
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}
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return null;
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}
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/// <summary>
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/// Free a <see cref="UpsamplerState"/> at the given index.
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/// </summary>
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/// <param name="index">The index of the <see cref="UpsamplerState"/> to free.</param>
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public void Free(int index)
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{
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lock (_lock)
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{
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Debug.Assert(_upsamplers[index] != null);
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_upsamplers[index] = null;
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}
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}
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}
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}
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