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d9b63353b019e1f1775370154f4f045ff14184ce
Ryujinx/Ryujinx.Graphics.Shader
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gdkchan c532118d94 Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

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Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
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CodeGen
Use index fragment shader output when dual source blend is enabled (#4404)
2023-04-05 05:25:19 +02:00
Decoders
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Instructions
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IntermediateRepresentation
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StructuredIr
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Translation
Move gl_Layer to vertex shader if geometry is not supported (#4368)
2023-02-25 10:39:51 +00:00
AlphaTestOp.cs
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AttributeType.cs
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BufferDescriptor.cs
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BufferUsageFlags.cs
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Constants.cs
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IGpuAccessor.cs
Use index fragment shader output when dual source blend is enabled (#4404)
2023-04-05 05:25:19 +02:00
InputTopology.cs
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OutputTopology.cs
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Ryujinx.Graphics.Shader.csproj
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SamplerType.cs
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ShaderIdentification.cs
Move gl_Layer to vertex shader if geometry is not supported (#4368)
2023-02-25 10:39:51 +00:00
ShaderProgram.cs
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ShaderProgramInfo.cs
Move gl_Layer to vertex shader if geometry is not supported (#4368)
2023-02-25 10:39:51 +00:00
ShaderStage.cs
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SupportBuffer.cs
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TessPatchType.cs
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TessSpacing.cs
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TextureDescriptor.cs
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TextureFormat.cs
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TextureHandle.cs
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TextureUsageFlags.cs
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