Files
Ryujinx/src/Ryujinx.Graphics.Metal/RenderEncoderState.cs
Isaac Marovitz dc60b76748 SetStencilTest
2024-12-23 20:43:43 -06:00

30 lines
1.0 KiB
C#

using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
struct RenderEncoderState
{
public MTLRenderPipelineState RenderPipelineState;
public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
public MTLCullMode CullMode = MTLCullMode.None;
public MTLWinding Winding = MTLWinding.Clockwise;
public MTLDepthStencilState DepthStencilState = null;
public RenderEncoderState(MTLRenderPipelineState renderPipelineState)
{
RenderPipelineState = renderPipelineState;
}
public void SetEncoderState(MTLRenderCommandEncoder renderCommandEncoder)
{
renderCommandEncoder.SetRenderPipelineState(RenderPipelineState);
renderCommandEncoder.SetCullMode(CullMode);
renderCommandEncoder.SetFrontFacingWinding(Winding);
renderCommandEncoder.SetDepthStencilState(DepthStencilState);
}
}
}