Files
moshidon/mastodon/src/main/java/com/hootsuite/nachos/chip/ChipSpan.java
FineFindus be425282a6 Hashtag timelines with multiple tags (#584)
* feat(api/hashtag): add any, all, and none parameter

* feat(timeline/hashtag): load with any, all and none parameter

* feat(timeline/hashtag): save any, all and none in timeline definition

* feat: set hastag parameter in UI

* feat: move strings to string res

* feat: show hint for tags

* refactor: use method for setting up tags text

* improve edit dialog, allow creating hashtag timelines

* add chips for hashtags

* add option for displaying only local posts in hashtag

* improve layout and wording

---------

Co-authored-by: sk <sk22@mailbox.org>
2023-06-21 01:38:51 +02:00

511 lines
22 KiB
Java

package com.hootsuite.nachos.chip;
import android.content.Context;
import android.content.res.ColorStateList;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.drawable.Drawable;
import android.text.style.ImageSpan;
import androidx.annotation.Dimension;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import org.joinmastodon.android.R;
/**
* A Span that displays text and an optional icon inside of a material design chip. The chip's dimensions, colors etc. can be extensively customized
* through the various setter methods available in this class.
* The basic structure of the chip is the following:
* For chips with the icon on right:
* <pre>
*
* (chip vertical spacing / 2)
* ----------------------------------------------------------
* | |
* (left margin) | (padding edge) text (padding between image) icon | (right margin)
* | |
* ----------------------------------------------------------
* (chip vertical spacing / 2)
*
* </pre>
* For chips with the icon on the left (see {@link #setShowIconOnLeft(boolean)}):
* <pre>
*
* (chip vertical spacing / 2)
* ----------------------------------------------------------
* | |
* (left margin) | icon (padding between image) text (padding edge) | (right margin)
* | |
* ----------------------------------------------------------
* (chip vertical spacing / 2)
* </pre>
*/
public class ChipSpan extends ImageSpan implements Chip {
private static final float SCALE_PERCENT_OF_CHIP_HEIGHT = 0.70f;
private static final boolean ICON_ON_LEFT_DEFAULT = true;
private int[] mStateSet = new int[]{};
private String mEllipsis;
private ColorStateList mDefaultBackgroundColor;
private ColorStateList mBackgroundColor;
private int mTextColor;
private int mCornerRadius = -1;
private int mIconBackgroundColor;
private int mTextSize = -1;
private int mPaddingEdgePx;
private int mPaddingBetweenImagePx;
private int mLeftMarginPx;
private int mRightMarginPx;
private int mMaxAvailableWidth = -1;
private CharSequence mText;
private String mTextToDraw;
private Drawable mIcon;
private boolean mShowIconOnLeft = ICON_ON_LEFT_DEFAULT;
private int mChipVerticalSpacing = 0;
private int mChipHeight = -1;
private int mChipWidth = -1;
private int mIconWidth;
private int mCachedSize = -1;
private Object mData;
/**
* Constructs a new ChipSpan.
*
* @param context a {@link Context} that will be used to retrieve default configurations from resource files
* @param text the text for the ChipSpan to display
* @param icon an optional icon (can be {@code null}) for the ChipSpan to display
*/
public ChipSpan(@NonNull Context context, @NonNull CharSequence text, @Nullable Drawable icon, Object data) {
super(icon);
mIcon = icon;
mText = text;
mTextToDraw = mText.toString();
mEllipsis = context.getString(R.string.chip_ellipsis);
mDefaultBackgroundColor = context.getColorStateList(R.color.chip_material_background);
mBackgroundColor = mDefaultBackgroundColor;
mTextColor = context.getColor(R.color.chip_default_text_color);
mIconBackgroundColor = context.getColor(R.color.chip_default_icon_background_color);
Resources resources = context.getResources();
mPaddingEdgePx = resources.getDimensionPixelSize(R.dimen.chip_default_padding_edge);
mPaddingBetweenImagePx = resources.getDimensionPixelSize(R.dimen.chip_default_padding_between_image);
mLeftMarginPx = resources.getDimensionPixelSize(R.dimen.chip_default_left_margin);
mRightMarginPx = resources.getDimensionPixelSize(R.dimen.chip_default_right_margin);
mData = data;
}
/**
* Copy constructor to recreate a ChipSpan from an existing one
*
* @param context a {@link Context} that will be used to retrieve default configurations from resource files
* @param chipSpan the ChipSpan to copy
*/
public ChipSpan(@NonNull Context context, @NonNull ChipSpan chipSpan) {
this(context, chipSpan.getText(), chipSpan.getDrawable(), chipSpan.getData());
mDefaultBackgroundColor = chipSpan.mDefaultBackgroundColor;
mTextColor = chipSpan.mTextColor;
mIconBackgroundColor = chipSpan.mIconBackgroundColor;
mCornerRadius = chipSpan.mCornerRadius;
mTextSize = chipSpan.mTextSize;
mPaddingEdgePx = chipSpan.mPaddingEdgePx;
mPaddingBetweenImagePx = chipSpan.mPaddingBetweenImagePx;
mLeftMarginPx = chipSpan.mLeftMarginPx;
mRightMarginPx = chipSpan.mRightMarginPx;
mMaxAvailableWidth = chipSpan.mMaxAvailableWidth;
mShowIconOnLeft = chipSpan.mShowIconOnLeft;
mChipVerticalSpacing = chipSpan.mChipVerticalSpacing;
mChipHeight = chipSpan.mChipHeight;
mStateSet = chipSpan.mStateSet;
}
@Override
public Object getData() {
return mData;
}
/**
* Sets the height of the chip. This height should not include any extra spacing (for extra vertical spacing call {@link #setChipVerticalSpacing(int)}).
* The background of the chip will fill the full height provided here. If this method is never called, the chip will have the height of one full line
* of text by default. If {@code -1} is passed here, the chip will revert to this default behavior.
*
* @param chipHeight the height to set in pixels
*/
public void setChipHeight(int chipHeight) {
mChipHeight = chipHeight;
}
/**
* Sets the vertical spacing to include in between chips. Half of the value set here will be placed as empty space above the chip and half the value
* will be placed as empty space below the chip. Therefore chips on consecutive lines will have the full value as vertical space in between them.
* This spacing is achieved by adjusting the font metrics used by the text view containing these chips; however it does not come into effect until
* at least one chip is created. Note that vertical spacing is dependent on having a fixed chip height (set in {@link #setChipHeight(int)}). If a
* height is not specified in that method, the value set here will be ignored.
*
* @param chipVerticalSpacing the vertical spacing to set in pixels
*/
public void setChipVerticalSpacing(int chipVerticalSpacing) {
mChipVerticalSpacing = chipVerticalSpacing;
}
/**
* Sets the font size for the chip's text. If this method is never called, the chip text will have the same font size as the text in the TextView
* containing this chip by default. If {@code -1} is passed here, the chip will revert to this default behavior.
*
* @param size the font size to set in pixels
*/
public void setTextSize(int size) {
mTextSize = size;
invalidateCachedSize();
}
/**
* Sets the color for the chip's text.
*
* @param color the color to set (as a hexadecimal number in the form 0xAARRGGBB)
*/
public void setTextColor(int color) {
mTextColor = color;
}
/**
* Sets where the icon (if an icon was provided in the constructor) will appear.
*
* @param showIconOnLeft if true, the icon will appear on the left, otherwise the icon will appear on the right
*/
public void setShowIconOnLeft(boolean showIconOnLeft) {
this.mShowIconOnLeft = showIconOnLeft;
invalidateCachedSize();
}
/**
* Sets the left margin. This margin will appear as empty space (it will not share the chip's background color) to the left of the chip.
*
* @param leftMarginPx the left margin to set in pixels
*/
public void setLeftMargin(int leftMarginPx) {
mLeftMarginPx = leftMarginPx;
invalidateCachedSize();
}
/**
* Sets the right margin. This margin will appear as empty space (it will not share the chip's background color) to the right of the chip.
*
* @param rightMarginPx the right margin to set in pixels
*/
public void setRightMargin(int rightMarginPx) {
this.mRightMarginPx = rightMarginPx;
invalidateCachedSize();
}
/**
* Sets the background color. To configure which color in the {@link ColorStateList} is shown you can call {@link #setState(int[])}.
* Passing {@code null} here will cause the chip to revert to it's default background.
*
* @param backgroundColor a {@link ColorStateList} containing backgrounds for different states.
* @see #setState(int[])
*/
public void setBackgroundColor(@Nullable ColorStateList backgroundColor) {
mBackgroundColor = backgroundColor != null ? backgroundColor : mDefaultBackgroundColor;
}
/**
* Sets the chip background corner radius.
*
* @param cornerRadius The corner radius value, in pixels.
*/
public void setCornerRadius(@Dimension int cornerRadius) {
mCornerRadius = cornerRadius;
}
/**
* Sets the icon background color. This is the color of the circle that gets drawn behind the icon passed to the
* {@link #ChipSpan(Context, CharSequence, Drawable, Object)} constructor}
*
* @param iconBackgroundColor the icon background color to set (as a hexadecimal number in the form 0xAARRGGBB)
*/
public void setIconBackgroundColor(int iconBackgroundColor) {
mIconBackgroundColor = iconBackgroundColor;
}
public void setMaxAvailableWidth(int maxAvailableWidth) {
mMaxAvailableWidth = maxAvailableWidth;
invalidateCachedSize();
}
/**
* Sets the UI state. This state will be reflected in the background color drawn for the chip.
*
* @param stateSet one of the state constants in {@link android.view.View}
* @see #setBackgroundColor(ColorStateList)
*/
@Override
public void setState(int[] stateSet) {
this.mStateSet = stateSet != null ? stateSet : new int[]{};
}
@Override
public CharSequence getText() {
return mText;
}
@Override
public int getWidth() {
// If we haven't actually calculated a chip width yet just return -1, otherwise return the chip width + margins
return mChipWidth != -1 ? (mLeftMarginPx + mChipWidth + mRightMarginPx) : -1;
}
@Override
public int getSize(Paint paint, CharSequence text, int start, int end, Paint.FontMetricsInt fm) {
boolean usingFontMetrics = (fm != null);
// Adjust the font metrics regardless of whether or not there is a cached size so that the text view can maintain its height
if (usingFontMetrics) {
adjustFontMetrics(paint, fm);
}
if (mCachedSize == -1 && usingFontMetrics) {
mIconWidth = (mIcon != null) ? calculateChipHeight(fm.top, fm.bottom) : 0;
int actualWidth = calculateActualWidth(paint);
mCachedSize = actualWidth;
if (mMaxAvailableWidth != -1) {
int maxAvailableWidthMinusMargins = mMaxAvailableWidth - mLeftMarginPx - mRightMarginPx;
if (actualWidth > maxAvailableWidthMinusMargins) {
mTextToDraw = mText + mEllipsis;
while ((calculateActualWidth(paint) > maxAvailableWidthMinusMargins) && mTextToDraw.length() > 0) {
int lastCharacterIndex = mTextToDraw.length() - mEllipsis.length() - 1;
if (lastCharacterIndex < 0) {
break;
}
mTextToDraw = mTextToDraw.substring(0, lastCharacterIndex) + mEllipsis;
}
// Avoid a negative width
mChipWidth = Math.max(0, maxAvailableWidthMinusMargins);
mCachedSize = mMaxAvailableWidth;
}
}
}
return mCachedSize;
}
private int calculateActualWidth(Paint paint) {
// Only change the text size if a text size was set
if (mTextSize != -1) {
paint.setTextSize(mTextSize);
}
int totalPadding = mPaddingEdgePx;
// Find text width
Rect bounds = new Rect();
paint.getTextBounds(mTextToDraw, 0, mTextToDraw.length(), bounds);
int textWidth = bounds.width();
if (mIcon != null) {
totalPadding += mPaddingBetweenImagePx;
} else {
totalPadding += mPaddingEdgePx;
}
mChipWidth = totalPadding + textWidth + mIconWidth;
return getWidth();
}
public void invalidateCachedSize() {
mCachedSize = -1;
}
/**
* Adjusts the provided font metrics to make it seem like the font takes up {@code mChipHeight + mChipVerticalSpacing} pixels in height.
* This effectively ensures that the TextView will have a height equal to {@code mChipHeight + mChipVerticalSpacing} + whatever padding it has set.
* In {@link #draw(Canvas, CharSequence, int, int, float, int, int, int, Paint)} the chip itself is drawn to that it is vertically centered with
* {@code mChipVerticalSpacing / 2} pixels of space above and below it
*
* @param paint the paint whose font metrics should be adjusted
* @param fm the font metrics object to populate through {@link Paint#getFontMetricsInt(Paint.FontMetricsInt)}
*/
private void adjustFontMetrics(Paint paint, Paint.FontMetricsInt fm) {
// Only actually adjust font metrics if we have a chip height set
if (mChipHeight != -1) {
paint.getFontMetricsInt(fm);
int textHeight = fm.descent - fm.ascent;
// Break up the vertical spacing in half because half will go above the chip, half will go below the chip
int halfSpacing = mChipVerticalSpacing / 2;
// Given that the text is centered vertically within the chip, the amount of space above or below the text (inbetween the text and chip)
// is half their difference in height:
int spaceBetweenChipAndText = (mChipHeight - textHeight) / 2;
int textTop = fm.top;
int chipTop = fm.top - spaceBetweenChipAndText;
int textBottom = fm.bottom;
int chipBottom = fm.bottom + spaceBetweenChipAndText;
// The text may have been taller to begin with so we take the most negative coordinate (highest up) to be the top of the content
int topOfContent = Math.min(textTop, chipTop);
// Same as above but we want the largest positive coordinate (lowest down) to be the bottom of the content
int bottomOfContent = Math.max(textBottom, chipBottom);
// Shift the top up by halfSpacing and the bottom down by halfSpacing
int topOfContentWithSpacing = topOfContent - halfSpacing;
int bottomOfContentWithSpacing = bottomOfContent + halfSpacing;
// Change the font metrics so that the TextView thinks the font takes up the vertical space of a chip + spacing
fm.ascent = topOfContentWithSpacing;
fm.descent = bottomOfContentWithSpacing;
fm.top = topOfContentWithSpacing;
fm.bottom = bottomOfContentWithSpacing;
}
}
private int calculateChipHeight(int top, int bottom) {
// If a chip height was set we can return that, otherwise calculate it from top and bottom
return mChipHeight != -1 ? mChipHeight : bottom - top;
}
@Override
public void draw(Canvas canvas, CharSequence text, int start, int end, float x, int top, int y, int bottom, Paint paint) {
// Shift everything mLeftMarginPx to the left to create an empty space on the left (creating the margin)
x += mLeftMarginPx;
if (mChipHeight != -1) {
// If we set a chip height, adjust to vertically center chip in the line
// Adding (bottom - top) / 2 shifts the chip down so the top of it will be centered vertically
// Subtracting (mChipHeight / 2) shifts the chip back up so that the center of it will be centered vertically (as desired)
top += ((bottom - top) / 2) - (mChipHeight / 2);
bottom = top + mChipHeight;
}
// Perform actual drawing
drawBackground(canvas, x, top, bottom, paint);
drawText(canvas, x, top, bottom, paint, mTextToDraw);
if (mIcon != null) {
drawIcon(canvas, x, top, bottom, paint);
}
}
private void drawBackground(Canvas canvas, float x, int top, int bottom, Paint paint) {
int backgroundColor = mBackgroundColor.getColorForState(mStateSet, mBackgroundColor.getDefaultColor());
paint.setColor(backgroundColor);
int height = calculateChipHeight(top, bottom);
RectF rect = new RectF(x, top, x + mChipWidth, bottom);
int cornerRadius = (mCornerRadius != -1) ? mCornerRadius : height / 2;
canvas.drawRoundRect(rect, cornerRadius, cornerRadius, paint);
paint.setColor(mTextColor);
}
private void drawText(Canvas canvas, float x, int top, int bottom, Paint paint, CharSequence text) {
if (mTextSize != -1) {
paint.setTextSize(mTextSize);
}
int height = calculateChipHeight(top, bottom);
Paint.FontMetrics fm = paint.getFontMetrics();
// The top value provided here is the y coordinate for the very top of the chip
// The y coordinate we are calculating is where the baseline of the text will be drawn
// Our objective is to have the midpoint between the top and baseline of the text be in line with the vertical center of the chip
// First we add height / 2 which will put the baseline at the vertical center of the chip
// Then we add half the height of the text which will lower baseline so that the midpoint is at the vertical center of the chip as desired
float adjustedY = top + ((height / 2) + ((-fm.top - fm.bottom) / 2));
// The x coordinate provided here is the left-most edge of the chip
// If there is no icon or the icon is on the right, then the text will start at the left-most edge, but indented with the edge padding, so we
// add mPaddingEdgePx
// If there is an icon and it's on the left, the text will start at the left-most edge, but indented by the combined width of the icon and
// the padding between the icon and text, so we add (mIconWidth + mPaddingBetweenImagePx)
float adjustedX = x + ((mIcon == null || !mShowIconOnLeft) ? mPaddingEdgePx : (mIconWidth + mPaddingBetweenImagePx));
canvas.drawText(text, 0, text.length(), adjustedX, adjustedY, paint);
}
private void drawIcon(Canvas canvas, float x, int top, int bottom, Paint paint) {
drawIconBackground(canvas, x, top, bottom, paint);
drawIconBitmap(canvas, x, top, bottom, paint);
}
private void drawIconBackground(Canvas canvas, float x, int top, int bottom, Paint paint) {
int height = calculateChipHeight(top, bottom);
paint.setColor(mIconBackgroundColor);
// Since it's a circle the diameter is equal to the height, so the radius == diameter / 2 == height / 2
int radius = height / 2;
// The coordinates that get passed to drawCircle are for the center of the circle
// x is the left edge of the chip, (x + mChipWidth) is the right edge of the chip
// So the center of the circle is one radius distance from either the left or right edge (depending on which side the icon is being drawn on)
float circleX = mShowIconOnLeft ? (x + radius) : (x + mChipWidth - radius);
// The y coordinate is always just one radius distance from the top
canvas.drawCircle(circleX, top + radius, radius, paint);
paint.setColor(mTextColor);
}
private void drawIconBitmap(Canvas canvas, float x, int top, int bottom, Paint paint) {
int height = calculateChipHeight(top, bottom);
// Create a scaled down version of the bitmap to fit within the circle (whose diameter == height)
Bitmap iconBitmap = Bitmap.createBitmap(mIcon.getIntrinsicWidth(), mIcon.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
Bitmap scaledIconBitMap = scaleDown(iconBitmap, (float) height * SCALE_PERCENT_OF_CHIP_HEIGHT, true);
iconBitmap.recycle();
Canvas bitmapCanvas = new Canvas(scaledIconBitMap);
mIcon.setBounds(0, 0, bitmapCanvas.getWidth(), bitmapCanvas.getHeight());
mIcon.draw(bitmapCanvas);
// We are drawing a square icon inside of a circle
// The coordinates we pass to canvas.drawBitmap have to be for the top-left corner of the bitmap
// The bitmap should be inset by half of (circle width - bitmap width)
// Since it's a circle, the circle's width is equal to it's height which is equal to the chip height
float xInsetWithinCircle = (height - bitmapCanvas.getWidth()) / 2;
// The icon x coordinate is going to be insetWithinCircle pixels away from the left edge of the circle
// If the icon is on the left, the left edge of the circle is just x
// If the icon is on the right, the left edge of the circle is x + mChipWidth - height
float iconX = mShowIconOnLeft ? (x + xInsetWithinCircle) : (x + mChipWidth - height + xInsetWithinCircle);
// The y coordinate works the same way (only it's always from the top edge)
float yInsetWithinCircle = (height - bitmapCanvas.getHeight()) / 2;
float iconY = top + yInsetWithinCircle;
canvas.drawBitmap(scaledIconBitMap, iconX, iconY, paint);
}
private Bitmap scaleDown(Bitmap realImage, float maxImageSize, boolean filter) {
float ratio = Math.min(maxImageSize / realImage.getWidth(), maxImageSize / realImage.getHeight());
int width = Math.round(ratio * realImage.getWidth());
int height = Math.round(ratio * realImage.getHeight());
return Bitmap.createScaledBitmap(realImage, width, height, filter);
}
@Override
public String toString() {
return mText.toString();
}
}