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Import of the watch repository from Pebble
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79
src/fw/applib/ui/kino/kino_player.h
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79
src/fw/applib/ui/kino/kino_player.h
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/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "kino_reel.h"
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#include "applib/ui/animation.h"
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struct KinoPlayer;
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typedef struct KinoPlayer KinoPlayer;
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typedef void (*KinoPlayerFrameDidChangeCb)(KinoPlayer *player, void *context);
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typedef void (*KinoPlayerDidStopCb)(KinoPlayer *player, bool finished, void *context);
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typedef struct {
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KinoPlayerFrameDidChangeCb frame_did_change;
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KinoPlayerDidStopCb did_stop;
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} KinoPlayerCallbacks;
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struct KinoPlayer {
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KinoReel *reel;
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bool owns_reel;
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Animation *animation;
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KinoPlayerCallbacks callbacks;
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uint32_t from_elapsed_ms;
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uint32_t to_elapsed_ms;
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void *context;
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};
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void kino_player_set_callbacks(KinoPlayer *player, KinoPlayerCallbacks callbacks, void *context);
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void kino_player_set_reel(KinoPlayer *player, KinoReel *reel, bool take_ownership);
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//! @internal
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void kino_player_set_reel_with_resource(KinoPlayer *player, uint32_t resource_id);
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void kino_player_set_reel_with_resource_system(KinoPlayer *player, ResAppNum app_num,
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uint32_t resource_id);
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KinoReel *kino_player_get_reel(KinoPlayer *player);
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void kino_player_play(KinoPlayer *player);
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void kino_player_play_section(KinoPlayer *player, uint32_t from_elapsed_ms, uint32_t to_elapsed_ms);
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//! @internal
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//! Creates a play animation that can be composed with complex animations. This animation will call
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//! the KinoPlayer callbacks when it animates just as directly playing the KinoPlayer would.
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//! Creating another play animation or directly playing, pausing or rewinding the player will
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//! immediately unschedule the returned animation, even if it has not been scheduled yet.
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//! /note The returned animation is an immutable animation and thus does not have the full range of
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//! animation setters available for use. It is as though it has already been scheduled.
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//! @param player KinoPlayer to create a play animation of
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//! @return a pointer to a ImmutableAnimation object that plays the KinoPlayer when scheduled
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ImmutableAnimation *kino_player_create_play_animation(KinoPlayer *player);
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ImmutableAnimation *kino_player_create_play_section_animation(
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KinoPlayer *player, uint32_t from_elapsed_ms, uint32_t to_elapsed_ms);
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void kino_player_pause(KinoPlayer *player);
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void kino_player_rewind(KinoPlayer *player);
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void kino_player_deinit(KinoPlayer *player);
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void kino_player_draw(KinoPlayer *player, GContext *ctx, GPoint offset);
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