Import of the watch repository from Pebble

This commit is contained in:
Matthieu Jeanson
2024-12-12 16:43:03 -08:00
committed by Katharine Berry
commit 3b92768480
10334 changed files with 2564465 additions and 0 deletions

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/*
* Copyright 2024 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "text_layout.h"
#include "applib/app.h"
#include "applib/fonts/fonts.h"
#include "applib/ui/ui.h"
#include "kernel/pbl_malloc.h"
#include "process_management/app_manager.h"
#include "process_state/app_state/app_state.h"
#include "system/logging.h"
#include <limits.h>
struct AppState {
Window window;
ScrollLayer scroll_layer;
TextLayer text;
};
static GFont s_system_font;
static GFont s_fonts[8];
static int s_font_selection = 0;
static const char* ALL_CODEPOINTS =
" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿıŁłŒœŠšŸŽžƒˆˇ˘˙˚˛˜˝π–—‘’‚“”„†‡•…‰‹›⁄€™Ω∂∆∏∑−√∞∫≈≠≤≥◊fifl";
static void select_click_handler(ClickRecognizerRef recognizer, void* callback_param) {
(void) recognizer;
struct AppState* data = (struct AppState*) callback_param;
PBL_LOG(LOG_LEVEL_DEBUG, "I should be changing the font!");
if (++s_font_selection > 7) {
s_font_selection = 0;
}
ScrollLayer* scroll_layer = &data->scroll_layer;
TextLayer* text = &data->text;
text_layer_set_font(text, s_fonts[s_font_selection]);
GSize max_size = graphics_text_layout_get_max_used_size(app_state_get_graphics_context(),
text->text, text->font,
GRect(0, 0, text->layer.bounds.size.w, SHRT_MAX),
text->overflow_mode, text->text_alignment, NULL);
text_layer_set_size(text, max_size);
static const int vert_scroll_padding = 4;
scroll_layer_set_content_size(scroll_layer, GSize(144, max_size.h + vert_scroll_padding));
}
#if 0
static void select_long_click_handler(ClickRecognizerRef recognizer, struct AppState* data) {
(void) data;
(void) recognizer;
PBL_LOG(LOG_LEVEL_DEBUG, "SELECT loooong clicked!");
}
#endif
static void click_config_provider(struct AppState* data) {
// The config that gets passed in, has already the UP and DOWN buttons configured
// to scroll up and down. It's possible to override that here, if needed.
// Configure how the SELECT button should behave:
window_single_click_subscribe(BUTTON_ID_SELECT, (ClickHandler) select_click_handler);
window_long_click_subscribe(BUTTON_ID_SELECT, 0, (ClickHandler) select_click_handler, NULL);
(void)data;
}
static void prv_window_load(Window *window) {
struct AppState* data = window_get_user_data(window);
ScrollLayer* scroll_layer = &data->scroll_layer;
scroll_layer_init(scroll_layer, &window->layer.bounds);
scroll_layer_set_click_config_onto_window(scroll_layer, window);
scroll_layer_set_callbacks(scroll_layer, (ScrollLayerCallbacks) {
.click_config_provider = (ClickConfigProvider) click_config_provider,
});
scroll_layer_set_context(scroll_layer, data);
scroll_layer_set_content_size(scroll_layer, GSize(144, 672));
const GRect max_text_bounds = GRect(0, 0, 144, 672);
TextLayer* text = &data->text;
text_layer_init(text, &max_text_bounds);
text_layer_set_font(text, s_system_font);
text_layer_set_text(text, ALL_CODEPOINTS);
// Trim text layer and scroll content to fit text box
GSize max_size = text_layer_get_content_size(app_state_get_graphics_context(), text);
text_layer_set_size(text, max_size);
static const int vert_scroll_padding = 4;
scroll_layer_set_content_size(scroll_layer, GSize(144, max_size.h + vert_scroll_padding));
scroll_layer_add_child(scroll_layer, &text->layer);
layer_add_child(&window->layer, &scroll_layer->layer);
}
static void push_window(struct AppState *data) {
Window* window = &data->window;
window_init(window, WINDOW_NAME("Text Layout Demo"));
window_set_user_data(window, data);
window_set_window_handlers(window, &(WindowHandlers) {
.load = prv_window_load,
});
const bool animated = true;
app_window_stack_push(window, animated);
}
////////////////////
// App boilerplate
static void handle_init(void) {
s_fonts[0] = fonts_get_system_font(FONT_KEY_GOTHIC_14);
s_fonts[1] = fonts_get_system_font(FONT_KEY_GOTHIC_14_BOLD);
s_fonts[2] = fonts_get_system_font(FONT_KEY_GOTHIC_18);
s_fonts[3] = fonts_get_system_font(FONT_KEY_GOTHIC_18_BOLD);
s_fonts[4] = fonts_get_system_font(FONT_KEY_GOTHIC_24);
s_fonts[5] = fonts_get_system_font(FONT_KEY_GOTHIC_24_BOLD);
s_fonts[6] = fonts_get_system_font(FONT_KEY_GOTHIC_28);
s_fonts[7] = fonts_get_system_font(FONT_KEY_GOTHIC_28_BOLD);
s_system_font = s_fonts[0];
struct AppState* data = app_malloc_check(sizeof(struct AppState));
app_state_set_user_data(data);
push_window(data);
}
static void handle_deinit(void) {
struct AppState* data = app_state_get_user_data();
app_free(data);
}
static void s_main(void) {
handle_init();
app_event_loop();
handle_deinit();
}
const PebbleProcessMd* text_layout_get_info() {
static const PebbleProcessMdSystem text_layout_info = {
.common.main_func = &s_main,
.name = "\xF3\xBE\x87\x8A Code Points Overflow This!" // The first 4 bytes is a UTF-8 codepoint for the hamster emoji.
};
return (const PebbleProcessMd*) &text_layout_info;
}