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Import of the watch repository from Pebble
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161
src/fw/apps/demo_apps/text_layout.c
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161
src/fw/apps/demo_apps/text_layout.c
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/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "text_layout.h"
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#include "applib/app.h"
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#include "applib/fonts/fonts.h"
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#include "applib/ui/ui.h"
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#include "kernel/pbl_malloc.h"
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#include "process_management/app_manager.h"
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#include "process_state/app_state/app_state.h"
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#include "system/logging.h"
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#include <limits.h>
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struct AppState {
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Window window;
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ScrollLayer scroll_layer;
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TextLayer text;
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};
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static GFont s_system_font;
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static GFont s_fonts[8];
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static int s_font_selection = 0;
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static const char* ALL_CODEPOINTS =
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" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿıŁłŒœŠšŸŽžƒˆˇ˘˙˚˛˜˝π–—‘’‚“”„†‡•…‰‹›⁄€™Ω∂∆∏∑−√∞∫≈≠≤≥◊fifl";
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static void select_click_handler(ClickRecognizerRef recognizer, void* callback_param) {
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(void) recognizer;
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struct AppState* data = (struct AppState*) callback_param;
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PBL_LOG(LOG_LEVEL_DEBUG, "I should be changing the font!");
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if (++s_font_selection > 7) {
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s_font_selection = 0;
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}
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ScrollLayer* scroll_layer = &data->scroll_layer;
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TextLayer* text = &data->text;
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text_layer_set_font(text, s_fonts[s_font_selection]);
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GSize max_size = graphics_text_layout_get_max_used_size(app_state_get_graphics_context(),
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text->text, text->font,
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GRect(0, 0, text->layer.bounds.size.w, SHRT_MAX),
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text->overflow_mode, text->text_alignment, NULL);
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text_layer_set_size(text, max_size);
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static const int vert_scroll_padding = 4;
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scroll_layer_set_content_size(scroll_layer, GSize(144, max_size.h + vert_scroll_padding));
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}
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#if 0
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static void select_long_click_handler(ClickRecognizerRef recognizer, struct AppState* data) {
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(void) data;
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(void) recognizer;
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PBL_LOG(LOG_LEVEL_DEBUG, "SELECT loooong clicked!");
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}
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#endif
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static void click_config_provider(struct AppState* data) {
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// The config that gets passed in, has already the UP and DOWN buttons configured
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// to scroll up and down. It's possible to override that here, if needed.
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// Configure how the SELECT button should behave:
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window_single_click_subscribe(BUTTON_ID_SELECT, (ClickHandler) select_click_handler);
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window_long_click_subscribe(BUTTON_ID_SELECT, 0, (ClickHandler) select_click_handler, NULL);
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(void)data;
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}
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static void prv_window_load(Window *window) {
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struct AppState* data = window_get_user_data(window);
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ScrollLayer* scroll_layer = &data->scroll_layer;
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scroll_layer_init(scroll_layer, &window->layer.bounds);
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scroll_layer_set_click_config_onto_window(scroll_layer, window);
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scroll_layer_set_callbacks(scroll_layer, (ScrollLayerCallbacks) {
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.click_config_provider = (ClickConfigProvider) click_config_provider,
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});
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scroll_layer_set_context(scroll_layer, data);
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scroll_layer_set_content_size(scroll_layer, GSize(144, 672));
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const GRect max_text_bounds = GRect(0, 0, 144, 672);
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TextLayer* text = &data->text;
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text_layer_init(text, &max_text_bounds);
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text_layer_set_font(text, s_system_font);
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text_layer_set_text(text, ALL_CODEPOINTS);
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// Trim text layer and scroll content to fit text box
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GSize max_size = text_layer_get_content_size(app_state_get_graphics_context(), text);
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text_layer_set_size(text, max_size);
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static const int vert_scroll_padding = 4;
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scroll_layer_set_content_size(scroll_layer, GSize(144, max_size.h + vert_scroll_padding));
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scroll_layer_add_child(scroll_layer, &text->layer);
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layer_add_child(&window->layer, &scroll_layer->layer);
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}
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static void push_window(struct AppState *data) {
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Window* window = &data->window;
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window_init(window, WINDOW_NAME("Text Layout Demo"));
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window_set_user_data(window, data);
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window_set_window_handlers(window, &(WindowHandlers) {
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.load = prv_window_load,
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});
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const bool animated = true;
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app_window_stack_push(window, animated);
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}
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////////////////////
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// App boilerplate
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static void handle_init(void) {
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s_fonts[0] = fonts_get_system_font(FONT_KEY_GOTHIC_14);
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s_fonts[1] = fonts_get_system_font(FONT_KEY_GOTHIC_14_BOLD);
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s_fonts[2] = fonts_get_system_font(FONT_KEY_GOTHIC_18);
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s_fonts[3] = fonts_get_system_font(FONT_KEY_GOTHIC_18_BOLD);
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s_fonts[4] = fonts_get_system_font(FONT_KEY_GOTHIC_24);
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s_fonts[5] = fonts_get_system_font(FONT_KEY_GOTHIC_24_BOLD);
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s_fonts[6] = fonts_get_system_font(FONT_KEY_GOTHIC_28);
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s_fonts[7] = fonts_get_system_font(FONT_KEY_GOTHIC_28_BOLD);
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s_system_font = s_fonts[0];
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struct AppState* data = app_malloc_check(sizeof(struct AppState));
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app_state_set_user_data(data);
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push_window(data);
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}
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static void handle_deinit(void) {
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struct AppState* data = app_state_get_user_data();
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app_free(data);
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}
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static void s_main(void) {
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handle_init();
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app_event_loop();
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handle_deinit();
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}
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const PebbleProcessMd* text_layout_get_info() {
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static const PebbleProcessMdSystem text_layout_info = {
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.common.main_func = &s_main,
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.name = "\xF3\xBE\x87\x8A Code Points Overflow This!" // The first 4 bytes is a UTF-8 codepoint for the hamster emoji.
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};
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return (const PebbleProcessMd*) &text_layout_info;
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}
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