/* * Copyright 2024 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "text_layout.h" #include "applib/app.h" #include "applib/fonts/fonts.h" #include "applib/ui/ui.h" #include "kernel/pbl_malloc.h" #include "process_management/app_manager.h" #include "process_state/app_state/app_state.h" #include "system/logging.h" #include struct AppState { Window window; ScrollLayer scroll_layer; TextLayer text; }; static GFont s_system_font; static GFont s_fonts[8]; static int s_font_selection = 0; static const char* ALL_CODEPOINTS = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿıŁłŒœŠšŸŽžƒˆˇ˘˙˚˛˜˝π–—‘’‚“”„†‡•…‰‹›⁄€™Ω∂∆∏∑−√∞∫≈≠≤≥◊fifl"; static void select_click_handler(ClickRecognizerRef recognizer, void* callback_param) { (void) recognizer; struct AppState* data = (struct AppState*) callback_param; PBL_LOG(LOG_LEVEL_DEBUG, "I should be changing the font!"); if (++s_font_selection > 7) { s_font_selection = 0; } ScrollLayer* scroll_layer = &data->scroll_layer; TextLayer* text = &data->text; text_layer_set_font(text, s_fonts[s_font_selection]); GSize max_size = graphics_text_layout_get_max_used_size(app_state_get_graphics_context(), text->text, text->font, GRect(0, 0, text->layer.bounds.size.w, SHRT_MAX), text->overflow_mode, text->text_alignment, NULL); text_layer_set_size(text, max_size); static const int vert_scroll_padding = 4; scroll_layer_set_content_size(scroll_layer, GSize(144, max_size.h + vert_scroll_padding)); } #if 0 static void select_long_click_handler(ClickRecognizerRef recognizer, struct AppState* data) { (void) data; (void) recognizer; PBL_LOG(LOG_LEVEL_DEBUG, "SELECT loooong clicked!"); } #endif static void click_config_provider(struct AppState* data) { // The config that gets passed in, has already the UP and DOWN buttons configured // to scroll up and down. It's possible to override that here, if needed. // Configure how the SELECT button should behave: window_single_click_subscribe(BUTTON_ID_SELECT, (ClickHandler) select_click_handler); window_long_click_subscribe(BUTTON_ID_SELECT, 0, (ClickHandler) select_click_handler, NULL); (void)data; } static void prv_window_load(Window *window) { struct AppState* data = window_get_user_data(window); ScrollLayer* scroll_layer = &data->scroll_layer; scroll_layer_init(scroll_layer, &window->layer.bounds); scroll_layer_set_click_config_onto_window(scroll_layer, window); scroll_layer_set_callbacks(scroll_layer, (ScrollLayerCallbacks) { .click_config_provider = (ClickConfigProvider) click_config_provider, }); scroll_layer_set_context(scroll_layer, data); scroll_layer_set_content_size(scroll_layer, GSize(144, 672)); const GRect max_text_bounds = GRect(0, 0, 144, 672); TextLayer* text = &data->text; text_layer_init(text, &max_text_bounds); text_layer_set_font(text, s_system_font); text_layer_set_text(text, ALL_CODEPOINTS); // Trim text layer and scroll content to fit text box GSize max_size = text_layer_get_content_size(app_state_get_graphics_context(), text); text_layer_set_size(text, max_size); static const int vert_scroll_padding = 4; scroll_layer_set_content_size(scroll_layer, GSize(144, max_size.h + vert_scroll_padding)); scroll_layer_add_child(scroll_layer, &text->layer); layer_add_child(&window->layer, &scroll_layer->layer); } static void push_window(struct AppState *data) { Window* window = &data->window; window_init(window, WINDOW_NAME("Text Layout Demo")); window_set_user_data(window, data); window_set_window_handlers(window, &(WindowHandlers) { .load = prv_window_load, }); const bool animated = true; app_window_stack_push(window, animated); } //////////////////// // App boilerplate static void handle_init(void) { s_fonts[0] = fonts_get_system_font(FONT_KEY_GOTHIC_14); s_fonts[1] = fonts_get_system_font(FONT_KEY_GOTHIC_14_BOLD); s_fonts[2] = fonts_get_system_font(FONT_KEY_GOTHIC_18); s_fonts[3] = fonts_get_system_font(FONT_KEY_GOTHIC_18_BOLD); s_fonts[4] = fonts_get_system_font(FONT_KEY_GOTHIC_24); s_fonts[5] = fonts_get_system_font(FONT_KEY_GOTHIC_24_BOLD); s_fonts[6] = fonts_get_system_font(FONT_KEY_GOTHIC_28); s_fonts[7] = fonts_get_system_font(FONT_KEY_GOTHIC_28_BOLD); s_system_font = s_fonts[0]; struct AppState* data = app_malloc_check(sizeof(struct AppState)); app_state_set_user_data(data); push_window(data); } static void handle_deinit(void) { struct AppState* data = app_state_get_user_data(); app_free(data); } static void s_main(void) { handle_init(); app_event_loop(); handle_deinit(); } const PebbleProcessMd* text_layout_get_info() { static const PebbleProcessMdSystem text_layout_info = { .common.main_func = &s_main, .name = "\xF3\xBE\x87\x8A Code Points Overflow This!" // The first 4 bytes is a UTF-8 codepoint for the hamster emoji. }; return (const PebbleProcessMd*) &text_layout_info; }