2020-09-30 08:52:12 +00:00
2018-08-26 12:23:33 -04:00
2018-03-28 15:38:34 -04:00
2018-04-18 16:21:09 -04:00
2018-03-28 15:38:34 -04:00
2018-03-28 15:38:34 -04:00

Air Hockey

A simple browser-based air hockey game using socket.io with Electron desktop client

Development Environment

  • node 8.9.4
  • npm 5.7.1
  • Tested on MacOS 10.13.2

Dependencies

node.js, Electron, socket.io

Installation Instructions

  • Clone to local machine
  • Run npm install from root directory and Electron Client directory to install node module dependencies

Running the App

Starting the server

  • Execute node app.js from root directory to start the app server

Launching Browser Client

Launching Electron Client

  • Execute npm start from inside the Electron Client directory to launch the Electron Client

Usage

  • To join the game, click "Join Game" and enter your name
  • Once another player has joined from another browser window, the game will begin and puck will pick a random direction to travel
  • Use the arrow keys on your keyboard to move your paddle
  • The paddle will not move until 2 players are present
  • When the puck enters one of the purple goals on either end, the opposing player will score a point and the player's positions will be reset, with the puck traveling in a new random direction
  • If you attempt to join a game with 2 players, you will not be allowed, but your name will appear in the Spectator box below the game
  • If you are currently a Spectator and a paddle becomes available, clicking Join Game will automatically assign your name to that paddle
  • You can toggle collision and goal sounds using the Toggle Sounds button
Description
A simple air hockey game using web sockets and Electron
Readme 51 MiB
Languages
JavaScript 85.2%
HTML 10.1%
CSS 4.7%