Compare commits

...

23 Commits

Author SHA1 Message Date
Evan Husted
9f94aa1c79 misc: chore: gpu: Lower default Syncpoint wait timeout from 1 second to 500ms 2025-02-01 03:30:13 -06:00
Evan Husted
2c9a26c11c misc: chore: Regular Architecture bool properties in RunningPlatform without OS constraint 2025-02-01 03:29:24 -06:00
Evan Husted
a4a15a4c80 misc: chore: simplify graphics backend selection logic in RendererHost constructor 2025-02-01 03:28:49 -06:00
Evan Husted
cc3b95eee1 misc: chore: More descriptive error for trying to create a Metal EmbeddedWindow on non-ARM Mac 2025-02-01 03:28:26 -06:00
Evan Husted
2ab806f759 UI: [ci skip] Fix ContentDialog symbols being backwards for right-to-left languages 2025-02-01 01:42:12 -06:00
Evan Husted
6d75410bd2 UI: Use the dynamic Ryujinx/Ryujinx Canary for dialog titles 2025-01-30 21:57:03 -06:00
Evan Husted
196b2eaf66 misc: chore: [ci skip] Remove needless fs integrity checks get in aoc extractor 2025-01-30 20:54:08 -06:00
Evan Husted
82fe519766 misc: chore: [ci skip] fix log on AOC extraction failure 2025-01-30 20:52:12 -06:00
Evan Husted
ff05e03cc8 misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
Evan Husted
e18c6d90c4 misc: chore: Strip extension in GetNameForApplicationId instead of requiring the caller to do it 2025-01-30 20:22:11 -06:00
Evan Husted
9075a3960b misc: chore: Prefix OS, CPU, and RAM lines with the same method name as other system info prints. 2025-01-30 20:18:26 -06:00
Evan Husted
3cf54987d2 misc: chore: More ObservableProperty usage 2025-01-30 20:16:30 -06:00
Evan Husted
9c12f52805 UI: Pretty Atmosphère mod names (#601)
Changes the mods from the Atmosphère folder to show a pretty name
instead of just the name of the folder they're in, because those names
are always just a title ID.

NOTE: The DLC names are from the file names, not retrieved from the
content file itself like the main applications.
2025-01-30 17:41:25 -06:00
Otozinclus
059fc83d4d Add more games to Metal Auto list (#592)
ARMS: Tested every character and every Map, played a cup as well. It
works flawless in my testing. (If it freezes, that is caused by the
Hypervisor, not Metal. You need to disable the Hypervisor for this game)

Luigi's Mansion 2 HD: I tested every world a bit and had no issue. Isaac
said he specifically worked on it as well

Following games were flawless in my testing, but I only tested earlier
parts of the game so far, a late game part might have an issue,
therefore I will further test these in the future:

- Astral Chain
- Bayonetta Origins
- New Pokemon Snap
2025-01-30 17:22:00 -06:00
Evan Husted
04ce7fb764 misc: chore: [ci skip] VSync progression as an extension 2025-01-30 16:54:05 -06:00
Evan Husted
359852b5c0 UI: Change order of VSync mode changing
VSync -> VSync Off -> Custom
is now
VSync -> Custom -> VSync Off

Note that Custom only appears if it's enabled in settings. This has no change if you aren't using custom VSync.
2025-01-30 16:47:40 -06:00
Evan Husted
796674d9cf UI: Allow more freedom changing the Speed value & clamp the visible number to a sane amount of trailing digits 2025-01-30 03:30:50 -06:00
Evan Husted
4efe24a3bc misc: chore: [ci skip] forgot to make that a locale entry 2025-01-30 03:21:42 -06:00
Evan Husted
1a42d1396c UI: Rainbow cycling speed settings
Note: this setting is global, even though it appears in the settings for the individual gamepad. This is simply for consistency; you access all the rainbow stuff in one place.
2025-01-30 03:18:34 -06:00
Evan Husted
11f29361eb misc: chore: [ci skip] Log errors from TaskScheduler.UnobservedTaskException 2025-01-29 21:07:43 -06:00
Evan Husted
71d8cfd232 misc: chore: Pass rainbow color by reference in the event instead of passing around a packed int. 2025-01-29 20:51:55 -06:00
Evan Husted
023bd5f00f UI: Enable Rainbow cycling in the Settings window 2025-01-29 20:27:01 -06:00
Evan Husted
0ed7fd14ba misc: chore: [ci skip] Collapse CheckboxMenuItemStyle into the main Styles.xaml. 2025-01-29 18:59:17 -06:00
165 changed files with 578 additions and 1298 deletions

View File

@@ -1,7 +1,6 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Translation.Cache;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.CodeGen

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@@ -1,4 +1,3 @@
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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@@ -1,6 +1,5 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

View File

@@ -1,7 +1,6 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

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@@ -1,5 +1,4 @@
using ARMeilleure.Memory;
using System;
namespace ARMeilleure.State
{

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@@ -6,7 +6,6 @@ using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory;
using ARMeilleure.State;
using System;
using System.Collections.Generic;
using System.Reflection;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

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@@ -1,5 +1,4 @@
using ARMeilleure.Memory;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation.Cache

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@@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation
{
class DelegateInfo

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@@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation
{
delegate void DispatcherFunction(nint nativeContext, ulong startAddress);

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@@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation
{
delegate ulong GuestFunction(nint nativeContextPtr);

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@@ -1,5 +1,4 @@
using ARMeilleure.Common;
using System;
namespace ARMeilleure.Translation
{

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@@ -5,7 +5,6 @@ using ARMeilleure.Diagnostics;
using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory;
using ARMeilleure.Signal;
using ARMeilleure.State;
using ARMeilleure.Translation.Cache;
using ARMeilleure.Translation.PTC;

View File

@@ -4,7 +4,6 @@ using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation.Cache;
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

View File

@@ -4,7 +4,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Threading;

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@@ -1,5 +1,4 @@
using Ryujinx.Common.Memory;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;

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@@ -4,7 +4,6 @@ using Ryujinx.Audio.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Threading;

View File

@@ -1,7 +1,6 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Threading;
namespace Ryujinx.Audio.Backends.Common

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;

View File

@@ -6,4 +6,16 @@ namespace Ryujinx.Common.Configuration
Unbounded,
Custom
}
public static class VSyncModeExtensions
{
public static VSyncMode Next(this VSyncMode vsync, bool customEnabled = false) =>
vsync switch
{
VSyncMode.Switch => customEnabled ? VSyncMode.Custom : VSyncMode.Unbounded,
VSyncMode.Unbounded => VSyncMode.Switch,
VSyncMode.Custom => VSyncMode.Unbounded,
_ => VSyncMode.Switch
};
}
}

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@@ -1,5 +1,4 @@
using Microsoft.Win32;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using System;
using System.Diagnostics;

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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@@ -0,0 +1,58 @@
using Gommon;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Common.Helper
{
public class RefEvent<T>
{
public delegate void Handler(ref T arg);
private readonly Lock _subLock = new();
private readonly List<Handler> _subscriptions = [];
public bool HasSubscribers
{
get
{
lock (_subLock)
return _subscriptions.Count != 0;
}
}
public IReadOnlyList<Handler> Subscriptions
{
get
{
lock (_subLock)
return _subscriptions;
}
}
public void Add(Handler subscriber)
{
Guard.Require(subscriber, nameof(subscriber));
lock (_subLock)
_subscriptions.Add(subscriber);
}
public void Remove(Handler subscriber)
{
Guard.Require(subscriber, nameof(subscriber));
lock (_subLock)
_subscriptions.Remove(subscriber);
}
public void Clear()
{
lock (_subLock)
_subscriptions.Clear();
}
public void Call(ref T arg)
{
foreach (Handler subscription in Subscriptions)
subscription(ref arg);
}
}
}

View File

@@ -10,14 +10,18 @@ namespace Ryujinx.Common.Helper
public static bool IsMacOS => OperatingSystem.IsMacOS();
public static bool IsWindows => OperatingSystem.IsWindows();
public static bool IsLinux => OperatingSystem.IsLinux();
public static bool IsArm => RuntimeInformation.OSArchitecture is Architecture.Arm64;
public static bool IsX64 => RuntimeInformation.OSArchitecture is Architecture.X64;
public static bool IsIntelMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.X64;
public static bool IsArmMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.Arm64;
public static bool IsIntelMac => IsMacOS && IsX64;
public static bool IsArmMac => IsMacOS && IsArm;
public static bool IsX64Windows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.X64);
public static bool IsArmWindows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
public static bool IsX64Windows => IsWindows && IsX64;
public static bool IsArmWindows => IsWindows && IsArm;
public static bool IsX64Linux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.X64);
public static bool IsArmLinux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
public static bool IsX64Linux => IsLinux && IsX64;
public static bool IsArmLinux => IsLinux && IsArmMac;
}
}

View File

@@ -3,7 +3,6 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.Helper;
using System;
using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.Common
{
@@ -30,10 +29,11 @@ namespace Ryujinx.Common
public static readonly string[] GreatMetalTitles =
[
"010076f0049a2000", // Bayonetta
"01009b500007c000", // ARMS
"0100a5c00d162000", // Cuphead
"010023800d64a000", // Deltarune
"01003a30012c0000", // LEGO City Undercover
"010048701995e000", // Luigi's Manion 2 HD
"010028600EBDA000", // Mario 3D World
"0100152000022000", // Mario Kart 8 Deluxe
"010075a016a3a000", // Persona 4 Arena Ultimax
@@ -48,10 +48,14 @@ namespace Ryujinx.Common
"01009bf0072d4000", // Captain Toad: Treasure Tracker
"01009510001ca000", // Fast RMX
"01005CA01580E000", // Persona 5 Royale
"010015100b514000", // Super Mario Bros. Wonder
"0100000000010000", // Super Mario Odyssey
//Isaac claims it has a issue in level 2, but I am not able to replicate it on my M3. More testing would be appreciated:
"010015100b514000", // Super Mario Bros. Wonder
// Further testing is appreciated, I did not test the entire game:
"01007300020fa000", // Astral Chain
"010076f0049a2000", // Bayonetta
"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
"0100f4300bf2c000", // New Pokemon Snap
];
public static string GetDiscordGameAsset(string titleId)

View File

@@ -1,4 +1,5 @@
using Gommon;
using Ryujinx.Common.Helper;
using System;
using System.Drawing;
using System.Threading;
@@ -55,7 +56,7 @@ namespace Ryujinx.Common.Utilities
{
_color = HsbToRgb((_color.GetHue() + Speed) / 360);
_updatedHandler.Call(_color.ToArgb());
_updatedHandler.Call(ref _color);
}
}
@@ -67,13 +68,13 @@ namespace Ryujinx.Common.Utilities
_color = Color.Blue;
}
public static event Action<int> Updated
public static event RefEvent<Color>.Handler Updated
{
add => _updatedHandler.Add(value);
remove => _updatedHandler.Remove(value);
}
private static readonly Event<int> _updatedHandler = new();
private static readonly RefEvent<Color> _updatedHandler = new();
private static Color HsbToRgb(float hue, float saturation = 1, float brightness = 1)
{

View File

@@ -1,6 +1,5 @@
using ARMeilleure.State;
using Ryujinx.Memory;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

View File

@@ -5,7 +5,6 @@ using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;

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@@ -1,5 +1,4 @@
using Ryujinx.Memory;
using System;
using System.Runtime.Versioning;
using System.Threading;

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@@ -2,7 +2,6 @@ using ARMeilleure.Common;
using ARMeilleure.Memory;
using ARMeilleure.Translation;
using Ryujinx.Cpu.Signal;
using Ryujinx.Memory;
namespace Ryujinx.Cpu.Jit
{

View File

@@ -5,7 +5,6 @@ using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;

View File

@@ -8,7 +8,6 @@ using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace Ryujinx.Cpu.Jit

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@@ -3,7 +3,6 @@ using ARMeilleure.Memory;
using Ryujinx.Cpu.LightningJit.Arm32;
using Ryujinx.Cpu.LightningJit.Arm64;
using Ryujinx.Cpu.LightningJit.State;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Cpu.LightningJit

View File

@@ -2,7 +2,6 @@ using ARMeilleure.Common;
using ARMeilleure.Memory;
using Ryujinx.Cpu.LightningJit.CodeGen;
using Ryujinx.Cpu.LightningJit.CodeGen.Arm64;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;

View File

@@ -1,5 +1,4 @@
using Ryujinx.Cpu.LightningJit.CodeGen;
using System;
using System.Diagnostics;
namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64

View File

@@ -1,5 +1,3 @@
using Ryujinx.Cpu.LightningJit.CodeGen;
namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
{
static class InstEmitVfpMove

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@@ -1,5 +1,3 @@
using System.Diagnostics;
namespace Ryujinx.Cpu.LightningJit.Arm64
{
static class SysUtils

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@@ -3,7 +3,6 @@ using ARMeilleure.Memory;
using Ryujinx.Cpu.LightningJit.CodeGen;
using Ryujinx.Cpu.LightningJit.CodeGen.Arm64;
using Ryujinx.Cpu.LightningJit.Graph;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;

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@@ -1,5 +1,4 @@
using ARMeilleure.Memory;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Cpu.LightningJit.Cache

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;

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@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
namespace Ryujinx.Cpu.LightningJit

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@@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Cpu.LightningJit
{
class TranslatedFunction

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@@ -5,7 +5,6 @@ using Ryujinx.Cpu.LightningJit.Cache;
using Ryujinx.Cpu.LightningJit.CodeGen.Arm64;
using Ryujinx.Cpu.LightningJit.State;
using Ryujinx.Cpu.Signal;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Cpu.Signal

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@@ -1,6 +1,4 @@
using Ryujinx.Common.Logging;
using System;
using System.Threading;
namespace Ryujinx.Graphics.Device
{

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@@ -1,6 +1,5 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender

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@@ -1,4 +1,3 @@
using Ryujinx.Graphics.Device;
using System;
using System.Collections.Generic;
using System.Diagnostics;

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@@ -4,7 +4,6 @@ using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Shader;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Image

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@@ -1,5 +1,4 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;

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@@ -7,7 +7,6 @@ using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;

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@@ -1,6 +1,5 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

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@@ -2,7 +2,6 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
using System;
using System.Linq;
namespace Ryujinx.Graphics.Gpu.Shader

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@@ -1,4 +1,3 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;

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@@ -83,11 +83,11 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
// TODO: Remove this when GPU channel scheduling will be implemented.
if (timeout == Timeout.InfiniteTimeSpan)
{
timeout = TimeSpan.FromSeconds(1);
timeout = TimeSpan.FromMilliseconds(500);
}
using ManualResetEvent waitEvent = new(false);
SyncpointWaiterHandle info = _syncpoints[id].RegisterCallback(threshold, (x) => waitEvent.Set());
SyncpointWaiterHandle info = _syncpoints[id].RegisterCallback(threshold, _ => waitEvent.Set());
if (info == null)
{
@@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
bool signaled = waitEvent.WaitOne(timeout);
if (!signaled && info != null)
if (!signaled)
{
Logger.Error?.Print(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");

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@@ -1,7 +1,6 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal

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@@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
struct AVCodec

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@@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
struct AVCodec501

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@@ -1,5 +1,4 @@
using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{

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@@ -1,5 +1,4 @@
using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{

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@@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
struct FFCodec<T> where T : struct

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@@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
struct FFCodecLegacy<T> where T : struct

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@@ -1,6 +1,5 @@
using Ryujinx.Graphics.Nvdec.FFmpeg.Native;
using Ryujinx.Graphics.Video;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg
{

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@@ -1,6 +1,5 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Video;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types

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@@ -2,7 +2,6 @@ using OpenTK.Graphics.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
using static Ryujinx.Graphics.OpenGL.Effects.ShaderHelper;
namespace Ryujinx.Graphics.OpenGL.Effects

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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@@ -1,4 +1,3 @@
using Ryujinx.Graphics.OpenGL.Helper;
using System;
namespace Ryujinx.Graphics.OpenGL

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@@ -1,5 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;

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@@ -4,7 +4,6 @@ using Ryujinx.Graphics.Shader.Translation;
using Spv.Generator;
using System;
using System.Collections.Generic;
using static Spv.Specification;
using Instruction = Spv.Generator.Instruction;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv

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@@ -1,5 +1,4 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
using System.Linq;

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@@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Video
{
public readonly record struct Plane(nint Pointer, int Length);

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@@ -3,7 +3,6 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

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@@ -11,7 +11,6 @@ using System.Runtime.InteropServices;
using BlendOp = Silk.NET.Vulkan.BlendOp;
using Buffer = Silk.NET.Vulkan.Buffer;
using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
using Format = Ryujinx.Graphics.GAL.Format;
using FrontFace = Ryujinx.Graphics.GAL.FrontFace;
using IndexType = Ryujinx.Graphics.GAL.IndexType;
using PolygonMode = Ryujinx.Graphics.GAL.PolygonMode;

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@@ -1,5 +1,4 @@
using Silk.NET.Vulkan;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan
{

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@@ -1,7 +1,5 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.ObjectModel;
namespace Ryujinx.Graphics.Vulkan

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@@ -2,7 +2,6 @@ using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Ryujinx.Graphics.Vulkan.Queries

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@@ -2,8 +2,6 @@ using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using Format = Ryujinx.Graphics.GAL.Format;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan

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@@ -1,6 +1,5 @@
using Silk.NET.Vulkan;
using System;
using System.Runtime.Serialization;
namespace Ryujinx.Graphics.Vulkan
{

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@@ -7,7 +7,6 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text;
namespace Ryujinx.HLE.Exceptions

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@@ -4,8 +4,6 @@ using Ryujinx.HLE.HOS.Applets.Cabinet;
using Ryujinx.HLE.HOS.Applets.Dummy;
using Ryujinx.HLE.HOS.Applets.Error;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Applets
{

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@@ -1,10 +1,8 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.Dummy
{
internal class DummyApplet : IApplet

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@@ -5,7 +5,6 @@ using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard

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@@ -2,7 +2,6 @@ using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Horizon.Common;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Common
{

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@@ -1,5 +1,4 @@
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;

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@@ -7,7 +7,6 @@ using Ryujinx.HLE.HOS.Services.Mii.Types;
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;

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@@ -2,7 +2,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Kernel.Ipc;
using Ryujinx.HLE.HOS.Services.Apm;
using Ryujinx.Horizon.Common;
using System;
using System.Collections.Generic;

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@@ -3,7 +3,6 @@ using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Horizon.Common;
using System;
using System.Buffers;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{

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@@ -4,7 +4,6 @@ using LibHac.Fs.Fsa;
using LibHac.Loader;
using LibHac.Ns;
using LibHac.Tools.FsSystem;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;

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@@ -21,7 +21,6 @@ using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Arp;
using System;
using System.Linq;
using System.Runtime.InteropServices;
using ApplicationId = LibHac.Ncm.ApplicationId;

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@@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Horizon.Common
{
public interface IExternalEvent

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@@ -1,7 +1,6 @@
using Ryujinx.Audio;
using Ryujinx.Audio.Integration;
using Ryujinx.Audio.Renderer.Server;
using Ryujinx.Common.Memory;
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc;

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@@ -2,7 +2,6 @@ using Ryujinx.Common;
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc;
using System;
namespace Ryujinx.Horizon.Sdk.Codec.Detail
{

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@@ -1,5 +1,3 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail
{
struct BlockedUserImpl

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@@ -1,5 +1,3 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail
{
struct FriendCandidateImpl

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@@ -1,5 +1,3 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail
{
struct FriendInvitationForViewerImpl

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@@ -1,5 +1,3 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail
{
struct FriendRequestImpl

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@@ -1,5 +1,3 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail
{
struct NintendoNetworkIdFriendImpl

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@@ -1,5 +1,3 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail
{
struct PlayHistoryImpl

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