Files
Ryujinx/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs
gdkchan 1c7a90ef35 Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead

* Remove now unused code

* Consider image operations as having accurate type information too

I don't know why that was not the case before

* Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed

* Shader cache version bump

* Change get texture methods to return descriptors created from ResourceManager state

 This is required to ensure that reserved textures and images will not be bound as a guest texture/image

* Fix BindlessElimination.SetHandle inserting coords at the wrong place
2023-07-03 14:29:27 -03:00

28 lines
794 B
C#

namespace Ryujinx.Graphics.Shader
{
public struct TextureDescriptor
{
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
public readonly int Binding;
public readonly SamplerType Type;
public readonly TextureFormat Format;
public readonly int CbufSlot;
public readonly int HandleIndex;
public readonly TextureUsageFlags Flags;
public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex, TextureUsageFlags flags)
{
Binding = binding;
Type = type;
Format = format;
CbufSlot = cbufSlot;
HandleIndex = handleIndex;
Flags = flags;
}
}
}